
Each 50 points of Dexterity adds 10% Bleeding and Poison Damage. DA works in reverse, decreasing the chance for opponents to hit you, damage you, and crit you.ĭexterity is a needed attribute for some pieces of gear.Įach 100 points of Dexterity adds 10% Piercing Damage and roughly +1.95 flat Piercing Damage. Note that crits only apply to melee hits, and only boost the physical and pierce damage dealt. You need to have an OA much higher than your targets DA to score maximal ( 50% added ) critical hits. In any case, increased OA gives you a chance for critical hits and increases the potential severity of those critical hits. If you are focusing specifically on offense or defense, items that directly increases OA / DA directly are going to give you more punch per point than Dexterity, but Dexterity gives both and boosts your Piercing Damage. This means that Warfare / Rogue for dual wielding piercing swords, or Hunting / Warfare for Spears, or Hunting / Rogue are all 'obvious' natural combinations for heavy Pierce damage.ĭexterity also adds to Offensive ability / Defensive ability ( OA / DA ). Keep in mind that some enemies are Pierce, Poison and Bleeding resistant (particularly Skeletons, who are very common Undead enemies)īecause most weapons deal a fairly small percentage of piercing damage, focusing heavily on Dexterity for damage is probably not wise unless you are using a Mastery that gives bonus Piercing damage - either Hunting or Rogue can add 50%+ Piercing damage easily.

Dexterity gives a slightly smaller bonus per stat point than strength, but remember that Piercing damage completely ignores armor. Increases Pierce Damage, Poison Damage and Bleeding Damage dealt. Because of the absorption property of armor, some physical damage can always get through armor.Įach 65 points of Strength adds 10% Physical damage and +2 flat Physical damage. At lower levels, the absolute bonus generally gives you a larger boost, particularly with attack speed modifying items, later in the game, the percentage boost can become very substantial, especially in concert with other damage modifying items. Strength is also a requirement to wear better warrior's gear. The hero gains 2 attribute points per level up, and a few more for completing certain quests in the game. Each attribute point increases Strength, Intelligence or Dexterity by +4 points and Health and Energy by +40 points. The hero's attributes can be increased by spending attribute points (AP) into them.

These attribute are Strength, Intelligence, Dexterity, Health, and Energy.

Attributes are five base traits, that every creature in the game has, including the hero, his pets and all monsters.
